
Exarch Alitesh
|
Posted - 2011.03.31 21:47:00 -
[1]
OS Version: Windows 7 64bit
CPU: AMD Phenom x4 965 (Deneb) Black Edition @ Stock speeds
GPU: 2x XFX Radeon 5770 in crossfire
Ram: 4 gig DDR3
Average FPS During Combat portion: 1920x1080 Zoomed out: 60 Zoomed in: 40
5760x1080 (Spanned fixed-window across 3 displays) Zoomed out: 20 Zoomed in: 11
Performance During this mass test was better than what I usually get on TQ, I would give Sisi performance today a 7 on the scale especially when running in wide-screen; Noticeably better, but not quite enough to make my head explode.
I didn't experience any disconnects or crashes personally. Various fleet members did experience them though, several of these people were having FPS issues from the second they clicked "undock" at the start of the test.
It was decent, took a little longer than I anticipated, but was by no means a snooze-fest. In terms of performance, most fleet-warps were done in a sideways fashion, all of the ships would be facing the intended warp target, however the warp "tunnel" effect would be off-axis relative to the target. Ships arriving would appear to be arriving sideways. (Nothing like an Avatar slamming sideways into a group of other ships following a warp for the lols)
The combat portion was somewhat of a mess, with the combined effects of the sensor boosters it was just one white blob of graphical lag without any sort of detail, which pretty much made it useless to try and look at, even for eye-candy sake. I would highly suggest tweaking of sensor booster graphics. If I were king of the world, I'd scale the graphic back significantly, like make it no larger than 10% of the ship size on any axis instead of many times the ship size radiating in all directions. (To my untrained eye, the effect still appears to be a 2D sprite-type object as an effect, if this is correct, tweaking it down should take around 2.3 seconds; I can understand effects, but letting everyone within 200km know that you're sensor boosting may be a little bit of overkill)
The only other think I would like to see is horrible wrath brought down on those who were popping the ships of returning fleet members who had crashed/DC'd. Not only is it seriously annoying, but it reduces the number of people around for the actual test movements and slightly erodes the testing effectiveness. Learning not to pull the trigger unless told so should be elementary.
Looking forward to the next one!
|